Video-Gaming and Adolescent Academic Performance
|Author:||Bc. Valeriya Simachyova|
|Year:||2020 - summer|
|Leaders:|| doc. PhDr. Julie Chytilová Ph.D.
|Work type:|| Bachelors
|Awards and prizes:|
|Abstract:||Video-gaming is a frequent choice for leisure-time activity among young males and
females in advanced economies. This thesis studies cross-national differences in the
association between the academic performance of students of both genders and videogaming. The data from the Programme for International Student Assessment (PISA) 2018
wave was used to estimate the educational achievements in reading, science, and
mathematics of over 156000 students with varying reported frequency of single- and
multiplayer gaming in 29 countries. It was found that male single-player gamers
outperform their non-gaming counterparts. On the other hand, there is no association
between academic performance and single-player games for female students. Multiplayer
gaming is found to have a negative relationship with the educational achievements of
female and male students, regardless of time-dedication to gaming.